Valve just have been announcing somethings during this week. An operating system, custom hardware and today a gamepad controller. When I saw it I couldn't resist to see this cute creature.
On September 18th at 19:30 I am giving the talk "The secrets of game design".
Continue to read the funny snake-oil salesman description of the talk.
I just arrived to San Sebastián ready to start tomorrow the second games laboratory organized by Arteleku.
We have been planning how to create the groups, the formation of ideas and the general flow for working and mentoring them through the 3 days of the workshop-Jam.
I will post a daily summary for the three days. Not sure how much info and details will I be able to incude after all the day working.
A brief description on some work prototyping the movement of a player on a first-person puzzle platformer. I have been working on this design for some time but now I am taking it further. I haven been refering to it as P-Tower, where the P stands for a key point of the game that I am not revealing yet. Anyway, P-Tower sounds like a nice working title. Keep reading to see a snapshot of the movement testing facility.
Some events I am up to in the next weeks and months! Most of them related to Game development.
And hopefully more to come. Recently I also joined FullIndieUK which are very interesting people.
Actually I am discovering a lot of groups and movement on game design around Bristol and the South West and I am starting to get to know more people and discover more similar events. I think there may be even more hiding there.
A simple design of a spaceship and a trippy presentation. Testing strange ways to present the concept itself. The design is not too professional nor interesting but the atipical result is somehow interesting. This started when trying to draw with white lines over a dark background. The conclusion is that the light become all messy when applying some volume to the thing and it eventually derived to play mixing the colour inverted versions of the same drawing.
Continue to see the image.
After watching some of the videos of FZDschool I was inspired to try to do some profesional looking concept design of spaceships, and this is my humble result.
I enjoyed a lot doing them. I was drawing the three of them at the same time and that really helps in keeping your energy flowing. The third one is the one that took most of my time trying and redrawing, and it is the one that I like the least. So I used it as a veiled background to make a nice presentation of the other two.
Continue to view the full images.
With the random words: Seaweed, screwdriver and draw. I made this quik underwater painting:
The first try to ink the comic strip I posted some time ago. This is a raw scan after I used some markers on a printed copy. I started the process to clean it digitally but I am not quite happy with the result so far. I like more the natural feel of the lines here except for some big mass of black where the pattern of the marker can clearly be seen. I didn't covered that areas thinking that would be seen in the final version that is why they are not interesting at all and don't add anything to the picture.
Full image after the break.
Following with the idea of the space shooter here comes another piece of concept art. A space battle scene. Again, listening to epic music in the background while painting. I am proud of the result and this will be great inspiration when working further in the prototype.
Full size image after the break.
Indie game designer