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#PTower Dev diary 1-"Game pitch and moustache"

14/11/2013

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Is that a fake moustache in your face?
Yep, it is. Having some fun doing the video for the first dev diary of #PTower.

3:00 minutes of concept art, sketches, prototype and silly editing + 1:00 of a time lapse of me doing some concept art of the tower.

Hi, welcome!
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I am going to talk about #PTower.
#PTower is the codename for the game I'm working on. It's a first person platformer and puzzle game. Takes places in a tower. And there is this, kind of, evil witch.

She actually built the tower because she is, kind of bored and she wants the people to die while she is looking. So, it's like her own reality show or something like that. And you need to solve all the situations to get out of the tower.
(The toooweeeerrrr)

I am making this game on my own and blablabla. I like to talk a lot, but the main point is I need to think about production, design, art, code, sound and marketing. At least in the first stages. At some point I will look to outsource specific tasks.

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trA eht si trap txen eht roF  <---(Read this way)

The idea is the tower has been built during thousands of years. So it has different styles from different ancient civilizations.

I am also doing this sketches in 3d. I am using Blender for that. Probably also using Blender for all the 3d in the game. These are just more sketches trying to find an overall volumen in which to start working fitting all the things inside. It's going to be a bit hard but I want to try to do that.

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Player moving!
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These are more ideas for puzzles. The different kinds of tests there are going to be in the game.
Thanks for watching/reading/sharing!
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    Alejo AC

    AlejoAC
    Indie game designer
    and Coach

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