AlejoLab
  • Start
  • Blog

MiniTower prototype released

13/2/2014

0 Comments

 
Imagen
It's time to start testing the MiniTower prototype!
Download it here.
It deserves some explanation first because it's some early stuff.
Keep reading for some notes on prototype making and game design.


Read More
0 Comments

#PTower Dev Diary 3: "Magic circles"

11/2/2014

0 Comments

 
Imagen
Welcome, this is Ptower dev diary 3.

Some people have asked me to extend myself a bit further into the concept and ideas behind the design of Ptower. So, this is what I'm doing in dev diary 3.

Keep reading for the full video and transcription.


Read More
0 Comments

#PTower Dev diary 2: "Happy new year!"

10/2/2014

0 Comments

 
Imagen
A funny rig to say happy new year.
Find the video after the break, featuring some concept art for the "hanging rocks room" and a full resolution version of the complete image.


Read More
0 Comments

Quick news round: #PTower and global game jam

27/1/2014

0 Comments

 
Imagen
Some things that are happening:
  • Last weekend I was at the Global Game Jam in Bristol. My team's game "Senseless runner" was awarded the first prize. Yay!
  • On new year's eve I published a new small Dev Diary #2: "Happy new year!"
  • A couple of days ago I published Dev Diary #3: "Magic circles". I will post both of these videos with some aditional comments.
  • I'm working on a small prototype to be released in 4 days from now (edit: It has been a bit more than that). It's meant to be used to help me in the process of finding a way to make a proper announcement of the game during late March. Click the image on the left to check some concept art for it.

0 Comments

#PTower Dev diary 1-"Game pitch and moustache"

14/11/2013

0 Comments

 
Imagen
Is that a fake moustache in your face?
Yep, it is. Having some fun doing the video for the first dev diary of #PTower.

3:00 minutes of concept art, sketches, prototype and silly editing + 1:00 of a time lapse of me doing some concept art of the tower.


Read More
0 Comments

Prototyping movement for a first-person puzzle platformer

2/9/2013

0 Comments

 
Picture
A brief description on some work prototyping the movement of a player on a first-person puzzle platformer. I have been working on this design for some time but now I am taking it further. I haven been refering to it as P-Tower, where the P stands for a key point of the game that I am not revealing yet. Anyway, P-Tower sounds like a nice working title. Keep reading to see a snapshot of the movement testing facility.


Read More
0 Comments

    Alejo AC

    AlejoAC
    Indie game designer
    and Coach

    Like what you see?

    Archives

    April 2022
    November 2021
    April 2021
    December 2019
    June 2015
    November 2014
    September 2014
    February 2014
    January 2014
    November 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013

    Categories

    All
    Artificial Life
    Building The Habit
    Business
    Comic
    Creativity
    Game Design
    Group Dynamics
    Log
    Marketing
    Meaningful
    Minecraft
    Nlp
    Oppa! Video Project
    Painting
    Performing Arts
    Productivity
    Projections
    Ptower
    Reading
    Wedding
    Writing

    RSS Feed

Powered by Create your own unique website with customizable templates.