It's time to look back at what I have published and done in the last month.
These are my notes for the month summary with the different topics I have written about, what days and other notes about additional comments to do. I want to prepare the summary to be mailed not as another blog post but as something that can be seen quickly so each reader can go directly to point is most interested. I value the time of the subscribers and I don't want to make them go through every different thing I like to do or write about.
At the beginning of this year I was doing a experiment for about a week in which I logged the "values" for different internal states each half an hour. That helped me to draw some conclusions about how my motivation, energy and creativity works. But I don't think the experiment is over. Some of the things I logged weren't clear nor interesting enough so I have been thinking about what could be interesting to look at. Additionally I am interesting on what you have to say about which of the following internal states do you find more useful to learn something new about yourself.
Because I have a very small audience interesting data can take a while to gather. If you are interested in the results tell some friends to answer the poll. You can also subscribe to the newsletter as I will tell in the monthly summary whenever I see some meaningful data.
After reading "Rendezvous with rama" recently I got interested about experiencing coriolis effect in first person. I have been thinking about doing a small prototype with Unity to taste the feeling of being inside a rotating room throwing a ball and trying to hit a target.
Today I made it (with lots of problems because Unity and Avast were conflicting a lot) but I haven't resolved yet how to embed the web player in an elegant way, so here you can see a video of some weird trajectories. Another interesting thing I found is how to use only static geometry for the level but making it to evolve and progress on difficulty using only the inherent progression of the base mechanic.
This prototype is also a small part that may be used as a test for a slightly bigger project of a first person puzzler.
This is an artificial evolution experiment I did some months ago. It's the product of tinkering around with the idea of implementing evolution without using a specific algorithm. It resembles a simple plant-like life form with fixed states (seed, growing, flowering and launching) with different parameters that can mutate in the new offspring. Even the mutation ratio is mutable (and you can see the porcentual value by clicking on any plant). I am not going to expand much more into the details of how the plants works as this is just a test with no much future as I have already learned what I needed from it so I can make better artificial life experiments in the future. You can feel like a exobiologist trying to figure out how this alien plants works!
Enjoy watching and trying to spot different behaviours. Be careful as some plants can develop a extremely quick growing and propagation strategy that can slow or stall your browser.
Yesterday, Sunday, I didn't publish anything here. I broke the chain. What I am going to do now?
You are going to break your habit at some point
This quote is from the article Want to Create a New Habit? Get Ready to Break It which I read when deciding to write here to build an habit. I took most of the ideas from there.
Dinning out, drinking wine and good conversation make braking the chain a valid option.
Today I kept writing a bit more. The ideas are now flowing and I am rushing into carefully writing them and enjoy while it last. I will be able to catch it from where I left it the next time a motivation peak comes (for this particular project).
I have aslo been reading "Clash of kings" today.
Today I have been writing fiction, a lot. I started some months ago using the snowflake method, which I find really interesting and comfortable. I don't write very often and I don't have a clear goal. I mean, I know it is a novel, but I have no plans to publish it soon. It's just that I want to develop my narrative skills and I like to do it telling a bigger story.
Since I am writing it in spanish I don't feel very encouraged to talk about it here. I am not comfortable enough with my english to write fiction. Anyway I will try to translate the one-sentence summary I wrote for it:
A young convicted woman faces her virtual double from an artificial reality in a fight for freedom that only one of them can win.
Right now is not the best moment for me to write today's post. Specially if a want to start doing more interesting and meaningful posts.
This is why I want to try doing work on batches, using more efficiently the energy of each moment.
I have been quite analytical today and I have been thinking more in terms of processes and methods. I have written down some notes about this and I will go deeper into the concept and preparing a way to present them in an interesting way.
Right now there are some things that I want to make that I am procrastinating a bit. Anyway whenever this happens I am still bit productive thanks to the task management system I use. Which is by the way the "final version" by Mark Foster (I don't like the name a bit! It's neither descriptive nor charisma). I was previously using Auto-focus, also by Mark, so I sometimes keep refering to my list as the Auto-focus list.
So much fun today at the drama&improv class.
And we got to make a quick test before the class. Here it is!
Yep, the title of the post make no sense at all
Some people say it takes 21 days to build an habit, and today I am reaching that milestone. Will I continue posting day after day without breaking the chain?
Soon I will write a review about how I have been living building the habit. And I will also send the monthly summary in the next days. If you want to receive it sign up at the sidebar form.
Having a blog, writing and publishing everyday has been something that have been in my head for a lot of years. But I have always failed on keeping the stream of content when I tried. Now I feel that it has been very easy and I think having a motivating goal behind it has been the key.
Indie game designer