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Straight lines are boring, Coriolis room

29/5/2013

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After reading "Rendezvous with rama" recently I got interested about experiencing coriolis effect in first person. I have been thinking about doing a small prototype with Unity to taste the feeling of being inside a rotating room throwing a ball and trying to hit a target.
Today I made it (with lots of problems because Unity and Avast were conflicting a lot) but I haven't resolved yet how to embed the web player in an elegant way, so here you can see a video of some weird trajectories. Another interesting thing I found is how to use only static geometry for the level but making it to evolve and progress on difficulty using only the inherent progression of the base mechanic.
This prototype is also a small part that may be used as a test for a slightly bigger project of a first person puzzler.
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    Alejo AC

    AlejoAC
    Indie game designer
    and Coach

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