Valve just have been announcing somethings during this week. An operating system, custom hardware and today a gamepad controller. When I saw it I couldn't resist to see this cute creature.
On September 18th at 19:30 I am giving the talk "The secrets of game design".
Continue to read the funny snake-oil salesman description of the talk.
I just arrived to San Sebastián ready to start tomorrow the second games laboratory organized by Arteleku.
We have been planning how to create the groups, the formation of ideas and the general flow for working and mentoring them through the 3 days of the workshop-Jam.
I will post a daily summary for the three days. Not sure how much info and details will I be able to incude after all the day working.
A brief description on some work prototyping the movement of a player on a first-person puzzle platformer. I have been working on this design for some time but now I am taking it further. I haven been refering to it as P-Tower, where the P stands for a key point of the game that I am not revealing yet. Anyway, P-Tower sounds like a nice working title. Keep reading to see a snapshot of the movement testing facility.
Indie game designer