The fancy visuals are also nowhere to be seen at this point.
In the left side image is the player controller, which I am equipping with some colliders to aid with some of the player movement features: vaulting, avoiding falls when crouching and emergency ledge grabbing.
In the bottom image there is the "movement playground" to test the different movement situations. I keep adding things as I need to test the newly implemented features. Some things you can spot:
- Some slopes to test movement and sliding on different angles
- Platforms to climb and where the player can get stuck under.
- Platforms to test momentum and jump sequences (vertically and horizontally)
- Some high heights to test falling distance.