Define a simple monophonic tune in a string of plain text, then the player will generate tones for the notes creating the music. This tune player uses the ANSI music format, was also used by QBasic.
For example, this is how "Somewhere over the rainbow" looks like:
You can also read more about the ANSI music history and specs.
I'm working on this player to use it in TruequeGS, a project for teaching the principles of game design to kids.
Includes txt with some tunes for you to guess!
This post is a tweet gone big replying Tim Wicksteed about his recently announced game 'Big Pharma',
First I need to say I know very little about the game itself, and I don't really know how Tim is handling the moral choices in his design. This conversation was a trigger and I decided to share my thoughts on the topic.
'Big Pharma' seems to propose a moral dilemma to it's players: Going for the cash or contributing to humanity?
It's time to start testing the MiniTower prototype!
Download it here.
It deserves some explanation first because it's some early stuff.
Keep reading for some notes on prototype making and game design.
Welcome, this is Ptower dev diary 3.
Some people have asked me to extend myself a bit further into the concept and ideas behind the design of Ptower. So, this is what I'm doing in dev diary 3.
Keep reading for the full video and transcription.
A funny rig to say happy new year.
Find the video after the break, featuring some concept art for the "hanging rocks room" and a full resolution version of the complete image.
Some things that are happening:
Is that a fake moustache in your face?
Yep, it is. Having some fun doing the video for the first dev diary of #PTower.
3:00 minutes of concept art, sketches, prototype and silly editing + 1:00 of a time lapse of me doing some concept art of the tower.
Valve just have been announcing somethings during this week. An operating system, custom hardware and today a gamepad controller. When I saw it I couldn't resist to see this cute creature.
On September 18th at 19:30 I am giving the talk "The secrets of game design".
Continue to read the funny snake-oil salesman description of the talk.
Indie game designer