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Upcoming agenda

30/8/2013

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Some events I am up to in the next weeks and months! Most of them related to Game development.
  • Being a game design teacher at a game jam style workshop at San Sebastian (Spain). 6-8 September
  • "The secrets of game design" A talk I give at Binaris, digital school. Seville (Spain). 18 September
  • Anti-social meeting at Bristol Games Hub. Bristol (UK). 26 September
  • My wedding! 12 October
  • Visiting ExPlay 2013 at Bath (UK). 30 October-1 November

And hopefully more to come. Recently I also joined FullIndieUK which are very interesting people.
Actually I am discovering a lot of groups and movement on game design around Bristol and the South West and I am starting to get to know more people and discover more similar events. I think there may be even more hiding there.
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Experimenting on concept drawing presentation

29/8/2013

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A simple design of a spaceship and a trippy presentation. Testing strange ways to present the concept itself. The design is not too professional nor interesting but the atipical result is somehow interesting. This started when trying to draw with white lines over a dark background. The conclusion is that the light become all messy when applying some volume to the thing and it eventually derived to play mixing the colour inverted versions of the same drawing.
                                             Continue to see the image.


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Spaceship concept drawings, yay!

28/8/2013

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After watching some of the videos of FZDschool I was inspired to try to do some profesional looking concept design of spaceships, and this is my humble result.
I enjoyed a lot doing them. I was drawing the three of them at the same time and that really helps in keeping your energy flowing. The third one is the one that took most of my time trying and redrawing, and it is the one that I like the least. So I used it as a veiled background to make a nice presentation of the other two.
                                      Continue to view the full images.


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Random creativity: Seaweed, screwdriver, draw

26/8/2013

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With the random words: Seaweed, screwdriver and draw. I made this quik underwater painting:
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The screwdriver stuck in the seaweed draw the attention of the two little fish.
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Comic ink test

26/8/2013

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The first try to ink the comic strip I posted some time ago. This is a raw scan after I used some markers on a printed copy. I started the process to clean it digitally but I am not quite happy with the result so far. I like more the natural feel of the lines here except for some big mass of black where the pattern of the marker can clearly be seen. I didn't covered that areas thinking that would be seen in the final version that is why they are not interesting at all and don't add anything to the picture.

Full image after the break.


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Space outpost responds to an attack

23/8/2013

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Following with the idea of the space shooter here comes another piece of concept art. A space battle scene. Again, listening to epic music in the background while painting.  I am proud of the result and this will be great inspiration when working further in the prototype.

Full size image after the break.


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Glory or die

22/8/2013

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Prototyping a space shooter while listening to epic music. I also made this quick concept art. The hero enters his ship to go on a new epic adventure to find glory or die.
Full picture after the break.


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First 5 weeks coaching with Game Design Doctor

20/8/2013

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I am taking action into helping game designers out there with Game Design Doctor. Lots of things on the ideas box, but the first one is providing direct help. Not by typical consulting but with coaching techniques.
Five weeks ago I started to work with my first coachee and today we did some evaluation and revised the objectives. The experience is great and it really feels good to help others doing something I like to do. It's also very valuable learning since I have to make an effort into taking myself out of the equation and not giving easy and cheap advice based on my experience. I's interesting to hear, ask and lead the other to find his own questions and answers.
Now it's time to find one more coachee.
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My physical prototyping kit

15/8/2013

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This box was a present from some friends who filled it with lots of tokens, bits, paper, cards and some different things useful to make physical prototypes for board or digital games. Since then I have added some more content on my own and it is always ready to help me represent or test a new idea. It's a great tool for every game designer!
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Random creativity: Gnome Curtain Graduate

14/8/2013

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Whe I read the random words: Gnome Curtain Graduate. I instantly imagined this. The strange little man dancing in the red curtains room in the tv show Twin Peaks, but with a graduation hat. Simple.
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    Alejo AC

    AlejoAC
    Indie game designer
    and Coach

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