A quick prototype developed in a few hours. Originally made just as a excuse to test the Unity web player and some javascript integration. But the result is a small game with a nice physical feel on the coins and a catchy, balanced, mechanic based on pure luck.
Toss the coins, make them slide and bounce around to collect all the 21 coins in this simple yet addictive game
A quick prototype developed in a few hours. Originally made just as a excuse to test the Unity web player and some javascript integration. But the result is a small game with a nice physical feel on the coins and a catchy, balanced, mechanic based on pure luck.
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Do you want to embed Unity in a weebly post? There are other sites that explain how to do it. But I found that wasn't working for me because I was trying to embed the player in a blog post. I find that there are some limitations in how javascript is processed in weebly blog posts. I provide a (limited) workaround to make it work. Read the whole story that explain all the details and how I got more than expected when realized I have developed an automatic Unity player multi loader. When you enter the show you receive and card: "Please suggest a title for tonight's show. You should also write your NAME. The case of ________ by ____".
That's how yesterday's evening started at The Landsdown when I went to see "Murder she didn't write" by improv group Degrees of error. The post about the alien plants, an artificial life experiment have been updated and now the Unity web player is working!
Some controversial topics generate debates that can be seen as pendulums. For some time one position gets more attention and the opposing side tries to defend their point of view with more energy. Then during some time there may be a point of equilibrium, but the momentum of that change keep moving the attention towards the opposing side. And the cycle repeats again in a swinging motion. I thought a concept for a game in which two players can exert a force to a pendulum by holding and releasing a button. Points will be awarded to the side that the pendulum is in. Obviously the idea is to try to represent the situation with a metaphor. Each player only have the option to force the debate (pendulum) towards him side. The bars on the sides are the energy that is consumed when pushing the pendulum. It replenishes slowly over time.
This idea could be prototyped farily quickly. It would be interesting to see if the emergent dynamic is really a regular swinging motion and if the two players could actually collaborate together to end the "debate" and share the points keeping the pendulum in the middle. Sometimes, the planets align and I enjoy programming long into the night. I am not a programmer, but sometimes I like to tinker with the code and see the ideas coming to life.
Game Design Doctor The idea of Game Design Doctor is to assist and coach other game designers and game developers to achieve their professional goals. It's not the first time I am in the position of helping and teaching others about game design. It can looks similar to consultancy or teaching, but the concept is a mix of coaching and mentoring. When coaching my knowledge and experience about game design and development allow me to be able to understand better the context and situations of the coachee but I don't really need to know more, or be a better designer, than him. Then, sometimes, I can suggest some data or tools useful for the subject which I will know from my own experience and previous work with others. In the end, having a nice set of tools for a wide variety of situations in the game development process. Selling the concept in just one sentence: You will receive advice, tools and help managing information to set and achieve your goals across diferent sessions in which I work with you to develop the full potential of yourself and your game project. Some examples of situations can give a better idea:
Not everything in that list is strictly coaching. That's why I am using the metaphor of a doctor. Sometimes is coaching, sometimes is looking at symptoms, giving a diagnostic and providing a treatment in the form of a conceptual tool or a piece of information. First steps The first thing to do is to start working in the idea as stated in the video above. I am looking for 2-3 people (first among my friends) to start working with to see the results and make sure I can do this and enjoy it. Then I will need to find if someone will actually pay for this service. The other part of the project is the site www.GameDesignDoctor.com which is currently in private alpha and will be developed with the experience and knowledge adquired throughout the coaching sessions and personal research. The site aditionally supports the coachees and other users providing references to data and tools in a natural and efficient way. Trying Air persons Air persons is a new platform to offer live services. It's not probably going to provide me clients very soon but you can never know if you don't try and can be useful to validate the idea and try prices. I am offering the service just in spanish for the moment. You can click the banner to see the offer.
Randomness is a powerful fuel for creativity. I quite enjoy the absurd concepts and images that random connections can make. Here it is one image I edited when playing around with this random words generator.
A lot of people that have websites has used Google Analytics to track basic statistics. It's quite easy to implement and you get a lot of data. You know there are a lot of things that you can do with it that you don't know how to do. There are experts that can tell you how to set up a lot of options but, ey, that's a lot of information you are already getting there. I think I can life with this "basic" stuff. Since I started AlejoLab I have been learning that what I don't know about GA is a lot more than I thought. If you are somehow like me, who have some general technical knowledge about the web and usually work out the problems by searching for references instead of learning how to do the things from the ground, then you will probably do like me. Like 4 months ago I would have say I knew 50% you need to know to get basic statisctics on GA, and how to use 2% of the features to make the most of it. That last part is what you usually that other things about custom dimensions, filters, custom reports, and so on. You know someone is going to need them, but they are probably professionals with very specific needs. I thought I knew 50% you need to run the basic features and 2% of the total. After this three months I have been learning a lot of new things about GA, sometimes not very practical things, but the realizations of the features I needed. Now I would say that I know 10% of the basics and 1% of the total. Here are some of the things I have realized I didn't know about and I should. They may be basic or more advanced. I write them in a, sort of, chronological order.
I guess what happens if you don't plan to learn about something and learn by using it just because it is there. At some point you start to consider to either delegate or learn the basics in a more structured way. As always it depends on your personal goals.
I am sharing with you the steps in the process of rethinking the blog. You may not find very interesting reading what changes I decide to make to my goal, audience and content in my blog. But you can see how to set up a thinking framework and a process to do that. In this first step it's time to look at the data. Search for it and gather it all together to better see the patterns. A picture of the past |
Alejo ACIndie game designer
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April 2022
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