“How did you do that?” is the least useful question you could possibly ask to a magician.
That was what Kieron Kirkland (Magician and Gentleman) stated last Tuesday at This Happened Bristol May 2013. Following that he explained that the answer to that would be extremely dissapointing as most tricks are plain lies and unnimpressive distractions. But magic on the other hand. Magic is something exciting and powerful, something that you want to believe is real. So actually is would be more useful and insteresting to ask:
How did you managed to turn a simple trick into a magical experience. The key when designing a magic trick is how to make the audience want to believe, because they already know you are just doing a trick.
As a game designer I felt like discovering a new cornerstone for the design of experiences. Thinking more about how to theatrically prepare the setting to deliver the experience the user wants or needs, and not so much about developing the "trick" itself. Now I have to find a way and time to make a prototype based specially on this concept.
Indie game designer